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SCU PICLeft
[编辑]索尼克 世界大冒险 | |
---|---|
| |
类型 | 平台、横向卷轴、清版动作 |
平台 | |
开发商 | Sonic Team(PS2、PS3、Xbox 360) Dimps(Wii、PS2) Gameloft(便携版) |
发行商 | 世嘉 |
总监 | 桥本善久 |
制作人 | 西山彰则 |
设计师 | 平林孝朗、 |
编剧 | 吉村清子 |
美术 | 川村幸子、 |
音乐 | 大谷智哉、 |
系列 | 刺猬索尼克系列 |
引擎 | Hedgehog Engine Havok |
模式 | 单人 |
发行日 |
《索尼克 世界大冒险》(日语:ソニック フォース,英语:Sonic Unleashed,中国大陆又译作“索尼克 释放”)是一款由Sonic Team、Dimps以及Gameloft开发并由世嘉发行的平台、动作冒险游戏,属于索尼克系列。游戏于2008年11月在Wii、PlayStation 2、Xbox 360平台上发行,同年12月在PlayStation 3平台上发行。便携版则于2009年6月发行。本作包含“Hedgehog”和“Werehog”模式,可无缝切换交替探索,且游玩玩法会因昼夜变化而发生改变。[7][8][9]
游戏于2010年遭世嘉下架,但在2014年4月重新上架于Playstation Network,时隔两年后在PlayStation Now上架。
游戏玩法
[编辑]游戏《索尼克 世界冒险》是一款平台、动作冒险游戏。[10][11]在游戏中玩家除可交互操作“Hedgehog”模式进行传统型快节奏2D和3D冲刺关卡外,也可在“Werehog”模式体验慢节奏动作战斗关卡,使用多项连击技巧击倒黑暗盖亚(Dark Gaia)。同时也可使用新增的“技能”系统对主角进行升级。除外,游戏也引入交易和收集系统,允许玩家收集“太阳”(Sun)和“月亮”(Moon)勋章、购买和查看各国收藏品。[12] [13] [14][15][16]
情节
[编辑]主要角色
[编辑]- 吉普(ライトガイア,- ライトガイア) - Chip/Light Gaia
- 索尼克的贴身搭档,喜欢食物为霜淇淋,性格胆小。
- 黑暗盖亚(ダークガイア) - Dark Gaia
- 原始高等生物,黑夜和破坏的化身。自诞生以来,一直与光明盖亚维持着巧妙的平衡。
- 塔尔斯(マイルス"テイルス"パウアー,日:广桥凉) - Miles“Tails”Prower
- 本名为“麦尔斯‧普劳尔”,8岁。使用两条尾巴旋转飞行,其飞行速度接近索尼克。因为天生有两条尾巴而遭到同伴排挤,在偶然间遇到索尼克后便跟随他。对于机械有相当高的领悟力。
- 艾咪萝丝(エミー・ローズ,日:川田妙子) - Amy Rose
- 形象为绿色上衣,迷你裙以及红色连身裙装。12岁。自称索尼克女友的粉红色刺猬,武器为一把称作“Piko Piko Hammer”的充气槌。
- 皮克尔教授(ピックル教授,日:长岛茂) - Professor Pickle
- 世界知名的古代文学学者和专家。在本作中协助索尼克击败黑暗盖亚,并引导至神庙将星球复原。
- 蛋头博士(Dr. Eggman) - Dr. Ivo Robotnik
- 疯狂科学家及发明家,疯狂执迷于要抓到索尼克。
故事
[编辑]索尼克(Sonic)为了回复卡欧斯宝石(Chaos Emeralds)之力,将被蛋头博士(Dr. Eggman)所分裂的地球回归原状,于吉普 (Chip)一同展开充满着各种特殊状况的竞速。在这个新的冒险旅程中,白天与黑夜将扮演截然不同但却是非常重要的角色...[18][19][20][21][22][7][23]
开发
[编辑]音乐
[编辑]游戏原声带《Planetray Pieces: Sonic World Adventure》由“WAVE MASTER ENTERTAINMENT”于2009年1月28日在日本发行。[24]
主题曲“Endless Possibility”的由美国摇滚乐队Bowling for Soup的Jaret Reddick负责演唱。结尾曲“Dear My Friend”则由Brent Cash演唱。[25]
宣传片
[编辑]2008年11月,世嘉与Marza Animation工作室在游戏发售期间公布一段介绍游戏隐藏事件的CGI短片:“ソニック&チップ 恐怖の馆”(英文:Sonic: Night of the Werehog),讲述索尼克与吉普在鬼屋里所遇到的种种超自然事件的故事。[26][27]
评价
[编辑]评价 | ||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
游戏获得评价褒贬不一,Metacritic为Xbox 360和PlayStation 3版分别打出60和54(总分:100),Wii和PlayStation 2版则分别打出66(总分:100)。[29][28][30][31] 本作售出了245万套,登上世嘉在2008年最后一个财政年度中的第三个畅销游戏。[34][36][32][33] [48]
大多评论家赞赏游戏所包含的元素、环境和图形。[32]如:建筑物如“Postcard-perfer archteture”生动惊艳,[32] 宏大的世界观以及“Very pretty and lovingy animated”的互动元素。
部分评论者对世嘉在Xbox 360和PlayStation 3版本所采用的“Hedgehog Engine”的技术能力持正面评价,[49] 并称其能“流畅的播放色彩鲜艳的卡通图形”(bright cartoonish graphics that fly by without a stutter)。[36] 但也有评论家指游戏在“Werehog”模式中出现大量敌人的情况下,整体游戏掉帧过于明显。[50][51]
尽管Wii和PlayStation 2版本未使用新版的Hedgehog Engine,但游戏图形仍以高质量而被广泛赞誉,并被IGN提名为“2008年度最佳Wii游戏图形技术”奖。[52]此外,游戏一改以往的摇滚配乐,采用管弦乐配乐的做法也获得不少正面评价。[43][51]
部分评论家将游戏备受期待“Werehog”模式的概念与设计持负面评价,并认为“另人发指”的难度、缓慢动作系统、昏迷时间过长以及诡异视角为该模式的缺陷。[49][36]与之相反,未受关注的“Hedgehog”模式则获得较多的正面评价。大部分评论家认为:该模式以“另人振奋的速度感”、2D与3D环境的无缝融合以及“相较平衡”的关卡设计,将白天关卡发挥的淋漓尽致,并被视为成功“再现了经典索尼克的玩法”。[53][45][32][36][50][41][40][51]
参考资料
[编辑]- ^ Sonic Unleashed release summary (Wii). GameSpot. [November 8, 2008]. (原始内容存档于December 5, 2008).
- ^ Sonic Unleashed release summary (PS2). GameSpot. [November 8, 2008].
- ^ Sonic Unleashed release summary (360). GameSpot. [November 8, 2008]. (原始内容存档于May 3, 2011).
- ^ ArchangelUK. Sega Europe Blog - Updated Release Dates. Sega Europe. November 7, 2008 [November 11, 2008]. (原始内容存档于December 23, 2008).
- ^ Sonic Unleashed release summary (PS3). GameSpot. [November 8, 2008]. (原始内容存档于December 9, 2008).
- ^ Sonic Unleashed gets delayed in Japan. MCV. 2009-05-06 (英语).
- ^ 7.0 7.1 Sonic Unleashed. GamesTM (Imagine Publishing). July 2008: 28–31. (原始内容存档于July 22, 2008).
- ^ Sega UK. Sega: Games: Sonic Unleashed. [June 25, 2008]. (原始内容存档于November 2, 2014).
- ^ Sonic City Blognik. Sonic City Blognik: "Sonic World Adventure". June 10, 2008 [June 13, 2008]. (原始内容存档于July 1, 2008).
- ^ Leyton, Chris. Sonic Unleashed Review. TotalVideoGames.com. December 1, 2008 [December 2, 2008]. (原始内容存档于December 3, 2008).
- ^ Sterling, Jim. Destructoid review: Sonic Unleashed. November 30, 2008 [December 2, 2008]. (原始内容存档于December 2, 2008).
- ^ Brown, Adam. Sonic Unleashed Review for Xbox 360. Cheat Code Central. [December 3, 2008]. (原始内容存档于December 3, 2008).
- ^ WorthPlaying - All about games!. WorthPlaying.com. November 27, 2008 [December 2, 2008].
- ^ Halverson, Dave. Sonic the Hedgehog Unleashed. Play Magazine (Imagine Publishing). May 2008: 20. (原始内容存档于February 23, 2010).
Sonic Team is managing the Wii development, but the coding and some of the design is being handled by some of our external partners in Japan. Fans of Sonic Rush and Sonic Rush Adventure will be pleased to hear that Dimps is involved in designing the Wii stages!
- ^ 15.0 15.1 Orry, Tom. Sonic Unleashed Review for Xbox 360. VideoGamer.com: 1–2. November 28, 2008 [November 30, 2008]. (原始内容存档于March 9, 2012).
We didn't need gimmicks back then and we don't think kids need them now either. Ultimately we can't help but feel disappointed... yet again.
- ^ 16.0 16.1 Scullion, Chris. Review: Sonic Unleashed - Official Nintendo Magazine. Official Nintendo Magazine. November 28, 2008 [November 30, 2008]. (原始内容存档于December 2, 2008).
- ^ Sonic the Hedgehog (series) - Sega Wiki - Fandom (英语).
- ^ Ramsay, Randolph. Q&A: Sonic Team on Sonic Unleashed. GameSpot. September 11, 2008 [September 12, 2008]. (原始内容存档于February 20, 2009).
- ^ Riley, Patrick. Sonic Unleashed producer on night-time stages, Werehog Sonic, more. Joystiq interview: Sonic Unleashed producer on nighttime stages, Werehog Sonic, more. 访谈 with Majed Athab. July 16, 2008 [July 16, 2008]. (原始内容存档于July 17, 2008).
- ^ Sonic Team (Sega). Sonic Unleashed. Sega. November 18, 2008.
- ^ Victorio, Danreb. Gamer 2.0 Xbox 360 Review - Sonic Unleashed Review. Gamer 2.0. December 1, 2008 [December 2, 2008]. (原始内容存档于December 2, 2008).
- ^ Sonic Team (Sega). Sonic Unleashed. Sega. November 18, 2008.
Chip: Chocolate chip... sundae... supreeeeme! [...] Wow, this chip-whatever stuff is great! Sonic: If you say so. How about you give me a hand help look for somebody who knows you, Chip? Chip: Chip? Sonic: Gotta call you something, don't I?
- ^ Sonic Team (Sega). Sonic Unleashed. Sega. November 18, 2008.
Chip: My... My real name is Light Gaia. I draw power from the day and light, and guide the planet to its rebirth.
- ^ Game Music / Planetary Pieces: Sonic World Adventure Original Soundtrack. cdjapan.co.jp. [November 30, 2008]. (原始内容存档于December 16, 2008).
- ^ ArchangelUK. Sonic City Blognik - 2008 - July - 15. Sega Europe. July 15, 2008 [November 12, 2008]. (原始内容存档于June 13, 2011).
- ^ SEGA - ソニック ナイト・オブ・ザ・ウェアホッグ. Sega. 2008 (日语).
- ^ Sonic: Night of the Werehog (2008). IMDb. 2008.
- ^ 28.0 28.1 Sonic Unleashed (wii: 2008): Reviews. Metacritic. [November 30, 2008]. (原始内容存档于February 12, 2009).
- ^ 29.0 29.1 Sonic Unleashed (ps2: 2008): Reviews. Metacritic. [November 30, 2008]. (原始内容存档于February 11, 2009).
- ^ 30.0 30.1 Sonic Unleashed (Xbox360: 2008): Reviews. Metacritic. [November 30, 2008]. (原始内容存档于December 3, 2008).
- ^ 31.0 31.1 Sonic Unleashed (ps3: 2008): Reviews. Metacritic. [December 15, 2008]. (原始内容存档于February 12, 2009).
- ^ 32.0 32.1 32.2 32.3 32.4 Bettenhausen, Shane. Sonic Unleashed Review. 1UP. November 20, 2008 [November 20, 2008]. (原始内容存档于May 24, 2012).
Ultimately, this simply isn't the fresh start Sonic fans were so desperately hoping for...but at least it's not as execrable as the last two efforts.
- ^ 33.0 33.1 Barber, Tyle. Sonic Unleashed Review for the Wii from 1UP.com. 1UP. December 23, 2008 [January 3, 2009]. (原始内容存档于May 24, 2012).
- ^ 34.0 34.1 Whitehead, Dan. Sonic Unleashed Review - Wii. Eurogamer. November 29, 2008 [December 1, 2008]. (原始内容存档于December 1, 2008).
- ^ Whitehead, Dan. Sonic Unleashed Review. Eurogamer: 1–2. November 27, 2008 [January 25, 2010]. (原始内容存档于January 20, 2010).
Sonic Unleashed is an obviously poor effort from a series that is still hopelessly lost in the modern gaming landscape.
- ^ 36.0 36.1 36.2 36.3 36.4 Reeves, Ben. Sonic Unleashed: Sega's Mascot Still Lives in a Hog Sty (Wii). Game Informer Online. September 22, 2009 [November 30, 2008]. (原始内容存档于August 22, 2019).
- ^ Reeves, Ben. Sonic Unleashed: Sega's Mascot Still Lives in a Hog Sty (Xbox 360). Game Informer Online. September 22, 2009 [December 3, 2008]. (原始内容存档于August 22, 2019).
- ^ Reeves, Ben. Sonic Unleashed: Sega's Mascot Still Lives in a Hog Sty (PS3). Game Informer Online. September 28, 2009 [March 18, 2020]. (原始内容存档于December 8, 2015).
- ^ Sonic Unleashed review. [December 10, 2008].
- ^ 40.0 40.1 McShea, Tom. Sonic Unleashed for Wii Review. GameSpot. December 6, 2008 [December 13, 2008]. (原始内容存档于December 16, 2008).
- ^ 41.0 41.1 McShea, Tom. Sonic Unleashed for Xbox 360 Review. GameSpot. December 6, 2008 [December 6, 2008]. (原始内容存档于December 9, 2008).
- ^ Gametrailers.com - Sonic Unleashed - Review. GameTrailers. [November 27, 2008]. (原始内容存档于December 4, 2008).
- ^ 43.0 43.1 Casamassina, Matt. IGN: Sonic Unleashed Review. IGN. November 18, 2008 [November 20, 2008]. (原始内容存档于December 19, 2008).
- ^ Casamassina, Matt. IGN: Sonic Unleashed Review. IGN. November 18, 2008 [November 20, 2008]. (原始内容存档于December 1, 2008).
- ^ 45.0 45.1 Goldstein, Hilary. IGN: Sonic Unleashed Review. December 2, 2008 [December 3, 2008]. (原始内容存档于December 6, 2008).
- ^ Sonic Unleashed for Wii review. [December 1, 2008].
- ^ Sonic Unleashed review. [January 2, 2009].
- ^ Financial Results (PDF). Sega Sammy Holdings: 7. May 13, 2009 [September 11, 2009]. (原始内容 (Portable Document Format)存档于May 13, 2011) (Japanese).
- ^ 49.0 49.1 Cabral, Matt. Sonic Unleashed Review (Xbox 360). TeamXbox. November 25, 2008 [November 30, 2008]. (原始内容存档于December 9, 2008).
- ^ 50.0 50.1 Buffa, Chris. Sonic Unleashed on Xbox 360 Review. GameDaily. November 25, 2008 [November 30, 2008]. (原始内容存档于January 3, 2009).
- ^ 51.0 51.1 51.2 Kohan, Patrick. IGN AU: Sonic Unleashed Review. IGN AU. November 26, 2008 [November 30, 2008]. (原始内容存档于December 18, 2008).
- ^ IGN Wii: Best Graphics Technology 2008. IGN.com. December 18, 2008 [December 19, 2008]. (原始内容存档于December 22, 2008).
- ^ Erickson, Tracy. Review : Sonic Unleashed - 360 [Xbox 360]. GamePro. November 24, 2008 [November 30, 2008]. (原始内容存档于December 2, 2008).
外部链接
[编辑]
SCU NOTHING
[编辑]索尼克 世界大冒险 | |
---|---|
| |
类型 | 平台、横向卷轴、清版动作 |
平台 | |
开发商 | Sonic Team(PS2、PS3、Xbox 360) Dimps(Wii、PS2) Gameloft(便携版) |
发行商 | 世嘉 |
总监 | 桥本善久 |
制作人 | 西山彰则 |
设计师 | 平林孝朗、 |
编剧 | 吉村清子 |
美术 | 川村幸子、 |
音乐 | 大谷智哉、 |
系列 | 刺猬索尼克系列 |
引擎 | Hedgehog Engine Havok |
模式 | 单人 |
发行日 |
《索尼克 世界大冒险》(日语:ソニック フォース,英语:Sonic Unleashed,中国大陆又译作“索尼克 释放”)是一款由Sonic Team、Dimps以及Gameloft开发并由世嘉发行的平台、动作冒险游戏,属于索尼克系列。游戏于2008年11月在Wii、PlayStation 2、Xbox 360平台上发行,同年12月在PlayStation 3平台上发行。便携版则于2009年6月发行。本作包含“Hedgehog”和“Werehog”模式,可无缝切换交替探索,且游玩玩法会因昼夜变化而发生改变。[7][8][9]
游戏于2010年遭世嘉下架,但在2014年4月重新上架于Playstation Network,时隔两年后在PlayStation Now上架。
游戏《索尼克 世界冒险》是一款平台、动作冒险游戏。[10][11]在游戏中玩家除可交互操作“Hedgehog”模式进行传统型快节奏2D和3D冲刺关卡外,也可在“Werehog”模式体验慢节奏动作战斗关卡,使用多项连击技巧击倒黑暗盖亚(Dark Gaia)。同时也可使用新增的“技能”系统对主角进行升级。除外,游戏也引入交易和收集系统,允许玩家收集“太阳”(Sun)和“月亮”(Moon)勋章、购买和查看各国收藏品。[12] [13] [14][15][16]
情节
[编辑]主要角色
[编辑]- 吉普(ライトガイア,- ライトガイア) - Chip/Light Gaia
- 索尼克的贴身搭档,喜欢食物为霜淇淋,性格胆小。
- 黑暗盖亚(ダークガイア) - Dark Gaia
- 原始高等生物,黑夜和破坏的化身。自诞生以来,一直与光明盖亚维持着巧妙的平衡。
- 塔尔斯(マイルス"テイルス"パウアー,日:广桥凉) - Miles“Tails”Prower
- 本名为“麦尔斯‧普劳尔”,8岁。使用两条尾巴旋转飞行,其飞行速度接近索尼克。因为天生有两条尾巴而遭到同伴排挤,在偶然间遇到索尼克后便跟随他。对于机械有相当高的领悟力。
- 艾咪萝丝(エミー・ローズ,日:川田妙子) - Amy Rose
- 形象为绿色上衣,迷你裙以及红色连身裙装。12岁。自称索尼克女友的粉红色刺猬,武器为一把称作“Piko Piko Hammer”的充气槌。
- 皮克尔教授(ピックル教授,日:长岛茂) - Professor Pickle
- 世界知名的古代文学学者和专家。在本作中协助索尼克击败黑暗盖亚,并引导至神庙将星球复原。
- 蛋头博士(Dr. Eggman) - Dr. Ivo Robotnik
- 疯狂科学家及发明家,疯狂执迷于要抓到索尼克。
故事
[编辑]索尼克(Sonic)为了回复卡欧斯宝石(Chaos Emeralds)之力,将被蛋头博士(Dr. Eggman)所分裂的地球回归原状,于吉普 (Chip)一同展开充满着各种特殊状况的竞速。在这个新的冒险旅程中,白天与黑夜将扮演截然不同但却是非常重要的角色...[18][19][20][21][22][7][23]
开发
[编辑]音乐
[编辑]游戏原声带《Planetray Pieces: Sonic World Adventure》由“WAVE MASTER ENTERTAINMENT”于2009年1月28日在日本发行。[24]
主题曲“Endless Possibility”的由美国摇滚乐队Bowling for Soup的Jaret Reddick负责演唱。结尾曲“Dear My Friend”则由Brent Cash演唱。[25]
宣传片
[编辑]2008年11月,世嘉与Marza Animation工作室在游戏发售期间公布一段介绍游戏隐藏事件的CGI短片:“ソニック&チップ 恐怖の馆”(英文:Sonic: Night of the Werehog),讲述索尼克与吉普在鬼屋里所遇到的种种超自然事件的故事。[26][27]
评价
[编辑]评价 | ||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
游戏获得评价褒贬不一,Metacritic为Xbox 360和PlayStation 3版分别打出60和54(总分:100),Wii和PlayStation 2版则分别打出66(总分:100)。[29][28][30][31] 本作售出了245万套,登上世嘉在2008年最后一个财政年度中的第三个畅销游戏。[34][36][32][33] [48]
大多评论家赞赏游戏所包含的元素、环境和图形。[32]如:建筑物如“Postcard-perfer archteture”生动惊艳,[32] 宏大的世界观以及“Very pretty and lovingy animated”的互动元素。
部分评论者对世嘉在Xbox 360和PlayStation 3版本所采用的“Hedgehog Engine”的技术能力持正面评价,[49] 并称其能“流畅的播放色彩鲜艳的卡通图形”(bright cartoonish graphics that fly by without a stutter)。[36] 但也有评论家指游戏在“Werehog”模式中出现大量敌人的情况下,整体游戏掉帧过于明显。[50][51]
尽管Wii和PlayStation 2版本未使用新版的Hedgehog Engine,但游戏图形仍以高质量而被广泛赞誉,并被IGN提名为“2008年度最佳Wii游戏图形技术”奖。[52]此外,游戏一改以往的摇滚配乐,采用管弦乐配乐的做法也获得不少正面评价。[43][51]
部分评论家将游戏备受期待“Werehog”模式的概念与设计持负面评价,并认为“另人发指”的难度、缓慢动作系统、昏迷时间过长以及诡异视角为该模式的缺陷。[49][36]与之相反,未受关注的“Hedgehog”模式则获得较多的正面评价。大部分评论家认为:该模式以“另人振奋的速度感”、2D与3D环境的无缝融合以及“相较平衡”的关卡设计,将白天关卡发挥的淋漓尽致,并被视为成功“再现了经典索尼克的玩法”。[53][45][32][36][50][41][40][51]
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